Workshops

Our workshops give you the opportunity to explore new techniques, new thinking and interact with your fellow delegates. You’ll be able to choose and attend two workshops on the day.

Axure RP Pro – from zero to hero

UX Design is not just about what it looks like or what it feels like. UX Design is about how it works. Static wireframes are no longer good enough. Customers are demanding to 'experience' (and test) designs before production development. At the forefront of this revolution, Axure RP Pro is rapidly becoming the number one UX prototyping tool of choice among UX professionals.

In this session you will discover why. Specifically, you will learn how to create wireframes, interactive prototypes and specifications, as well as how to collaborate with others through use of Axure RP Pro.

'Axure RP Pro – from zero to hero' will be presented by Alan Trow-Poole.

Challenging the interface

Following on from their presentation 'Designing richer user interactions', join Alison and Andy in exploring a series of design challenges. Beginning with an initial brief and journeying through the processes of ideation and design, discover interface opportunities and develop skills to continually challenge and improve the experience.

The session will be very interactive and will allow you to challenge interface problems in an environment which is free of constraints and, of course, is abundant in sticky paper, marker pens and post-it notes.

'Challenging the interface' will be presented by Alison Rushworth and Andy Hood.

Generative tools in design

A continuation of Andrew's talk on user research, this workshop will walk its participants through a design process and illustrate how consumer insights can be applied in order to generate and critique design ideas. The workshop will suit all levels of design background (including people who don't identify as designers).

'Generative tools in design' will be presented by Andrew Harder and Cristiano Orioli.

Sketching for understanding, creating and explaining

Sketching is one of the greatest and most valuable tools for Designers. It is applicable to many kinds of situations, primarily when generating ideas and explaining complex problems. But sketching and visual thinking skills can go a longer way. Be it done with pen and paper, digitally or a combination, sketching has proved to be an efficient solution in giving a fuller picture and solving many a designer's problems.

This workshop will brush up your sketching skills as well as showing some innovative tried and tested techniques that are effective and can be applied to everyday tasks.

'Sketching for understanding, creating and explaining' will be presented by Eva-Lotta Lamm.

Inventing an Agile framework for UX

The original Agile Manifesto set out some broad inspirational principles. Scrum has some great ideas but the strict time-boxing can be problematic. Kanban is great for tactical workflow management towards the end of a project. But, ultimately, all these are just 'production systems', and not planning systems.

Here is a chance to be a part of creating something new.

Think about the real-world tasks done within the UX discipline, starting with an (almost) blank page. How does a UX-centric framework compare to one that is production-centric?

This workshop will consider the useful (and not so useful) components of existing processes, aiming to step outside the "everything must be scrum" mentality and begin to create an Agile process that meets the goals of the Agile Manifesto and the needs of the UX community whilst working with developers who are in Scrum (or waterfall) mode.

'Inventing an Agile framework for UX' will be presented by Mark Plant and Ann McMeekin.

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This is an archived site from our event which took place on 26 November 2010. Find out about UX People 2013 »